4/23/2021 0 Comments Dead Island Save Game Download Pc
In order to further test our GTX 690, we ran Dead Island: Riptide at a really high resolution (thanks to downsampling) and we can report that a GTX690 can handle this title, even at 38402160, with all the bells and whistles enabled.Dead Island: Riptide is powered by the Chrome 5 Engine, an engine that powered Call of Juarez: The Cartel and the first Dead Island game.And since its the same engine, it will be interesting to compare the original Dead Island with Riptide, and see whether or not Techland has addressed some of its issues.
A dual-core and a GTX295 were enough for a constant 60fps experience at 1080p with max details. Despite the fact that the games requirements were relatively low, Dead Island suffered from some graphical and technical issues. Two of those were the noticeable pop-up of various environmental objects while roaming, and the fact that the main characters flashlight did not cast dynamic shadows. Even though Techland added an ambient occlusion effect to give more depth to the scenes, players flashlight is still not casting dynamic shadows, the environmental shadows are not up to what wed expect from a modern title (their max value is 1024), and the games LOD is as aggressively low as it was in its predecessor. Not only that, but despite the controversy surrounding the FOV option that was not offered via the in-game graphics options, Techland decided to piss off PC gamers yet again by not implementing such a simple feature. There is a workaround for this issue, however its pretty obvious that Techland did not put any effort in the PC version. Enter data and create a folder skills 4.In Winrarzip, go to skills inside the Data0.cab and drag drop defaultlevels.xml into that DocumentsRiptidedataskills folder. ![]() Edit FOV to whatever you want. Save. As always, we used an overclocked Q9650 at 4.2Ghz with 4GB RAM, an Nvidia GTX690, the latest version of the GeForce drivers and Windows 7-64Bit. Dead Island Save Game Pc Full Advantage OfChrome 5 is taking full advantage of dual-cores and scales well on multiple cores. There were occasions where the difference between a dual-core and a tri-core CPU was around 30fps. Though this may seem incredible, there are a lot of scenes where a tri-core performed identical to a dual-core. Moreover, there werent any major performance differences between a quad-core and a tri-core. Truth be told, Dead Island: Riptide runs with constant 60fps even on a dual-core system. However, its really annoying witnessing such optimization issues that have not been and wont be addressed. Some users reported that theyve been experiencing a lot of stuttering with Techlands title, though they are most probably wrong. In Techlands defense, we did not witness major stuttering issues while playing it. However, it seems that Dead Island: Riptide is internally and mechanically locked at 30fps. Yes, FRAPS may be reporting that the game is running with 70-100fps, however the movement, physics, and overall effects seem to be running at a lower framerate. This is pretty obvious when you start moving the character, especially if youre get used to the smoothness of all other PC titles. Its a fact that the game feels choppy, and we are pretty sure that the reason behind it is this little detail. Its not a stretch to say that the GPU requirements of Riptide are similar to those of the first Dead Island title. ![]()
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